Travelogue



Curated by Matteo Bittanti
September 7- 11 2016, Cantine di Vincenzo Gonzaga, Piazzetta Santa                                        
Barbara, 46100 Mantua MN
Open every day from 8.15 AM until 19.15 p.m. , Admission: 3 euros
An official event of Festivaletteratura 2016

Official website: travelogue.space  and catalogue concrete-press.com/travelogue/

Mantua, August 14 2016 - TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video art and experimental cinema.

TRAVELOGUE takes the viewer for a ride through landscapes that are simultaneously familiar and uncanny, featuring dematerialized vehicles in autopilot mode; glitches, ghosts and algorithms; weapons of mass distraction and feedback loops; sudden acceleration, absolute speed, and endless stasis. Until the inevitable crash.

The exhibition is staged in the Cellars of Vincenzo I Gonzaga, a part of the Gonzaga Palace. Featuring an impressive structure with exposed brick walls and beamed vaulted and barrel ceilings, the space features several rooms covering an area of about eight hundred square meters located in a XV Century building.

FEATURED ARTISTS

Max Almy & Teri Yarbrow
Hugo Arcier
Dave Ball
Bob Bicknell-Knight
Clint Enns
COLL.EO
Matthew Hillock
Kristin Lucas
Victor Morales
Leonardo Sang
Palle Torsson
Jean-Baptiste Wejman
Surprise artist

COLLATERAL EVENTS CRASH: GAME AESTHETICS AND CONTEMPORARY ART

Isabelle Arvers e Valentina Tanni in conversation.
+ SURPRISE SCREENING

Sunday September 11 at 11:30 AM
Cantine di Vincenzo, Piazza Santa Barbara, 46100, Mantua Italy - Admission: 6 euros

What is the difference between video games and game videos? What are the affinities and divergences between video games and video art?  What role do electronic simulations play within the current visualscape? Isabelle Arvers and Valentina Tanni discuss the influence of game aesthetics on contemporary art. The conversation is moderated by Matteo Bittanti.
@ Jean-Baptiste Wejman 2007/2020
@ Jean-Baptiste Wejman 2007/2020